Thursday, May 27, 2010

updated link

Hello everyone,
This is the link for my project, I had to reduce the file size so it can work with youtube

http://www.youtube.com/watch?v=7w2hUru3YeM

Sunday, May 23, 2010

Computer learning and Games

Hello everyone.
Here is my presentation of the last project: http://www.youtube.com/watch?v=_e72BR6ER6c
This was the most difficult project in the program. This was my first time posting anything on public server for other to view. The topic was Computer Learning and Games. This project cover the different areas from kindergarten, high school, college and adult learning. Technology has been changing and children are adapting to the changes faster than older learners. Children start using the computer buy playing basic games. This culture behavior is carried over into middle school, high school and for some children college. As adult learners, we are learning to keep up with society changes. Playing games is one way we learn the computer without any damage. Society has accepted and promote technology. There isn't much in our society that doesn't involve computers. Technology is weaved into our everyday functions. We can not get away from change, we have to accept, adapt and use. If we don't those individuals will be left behind.

Tuesday, May 18, 2010

Moving Toward Dynamic Technologies

For this blog, I will address both static and dynamic and how it affects learning. First lets look at static learning. For example, when the individual requests a web page using the address bar, the information is requested by that computer user, the server where the page is stored returns the HTML document to the user's computer and the browser displays it. On a static Web page, this is all that happens. The user may interact with the document through clicking available links.
The Dynamic is just the opposite but similar. I know that sound confusing but let me explain. The individual can make requests for data that is contained several different databases on the server that can be assemble according to what is requested. For instance the client may desire to locate information about a particular scientist research, such as how long did it take, what were the results, and how was the study conducted. When the user selects these options, the request is relayed to the server using an intermediary, such as an Active Server Page (ASP) script embedded in the page's HTML. The intermediary tells the server what information to return.
With the understanding of the two differences one can understand how the information is retrieved and how it is sorted. As you get more into research and the quest for answers, you won’t think about the differences, just the results of your finding. This type of learning happens in the background.

Static versus dynamic technologies

Static versus dynamic technologies

Collaboration Technology
Discussion Board
Text message
Instance message
Skype
Both static & Dynamic
Blogs
Wikis
Youtube
Collaboration Technology
Group discussion boards
Web CT
Chat rooms

Communication
Emails, blog, wiki
Discussion boards,
Posts
Text
Facilitative technology
WWW (Yahoo, Gmail, Aol)
Static and Dynamic

Wifi
Internet
Communication
Telopnone, chat
Instance messaging, video conferences

Facilitative Technology;
Chat room, teacher lead discussion,
Web CT
Static
Dynamic





Content Generation Media:
Textbooks, CD, articles, journals

Facilitative Technology
e-Library, the web,

Content Generation Media;
Files, documents,
Facilitative Technology:
Wiki’s, blogs, discussion baords

Walden University is my second occurrence in obtaining a post-graduate degree via Distance Education. My first was a masters degree in Information Technology from Colorado Technical University in Boulder Colorado. I though I had a good understanding of the synchronous, asynchronous interactions and independent study. I was wrong. Being here at Walden has introduced me to the realm of blogs, wikis and developing video and posting. That is proof that you can never stop learning. And there is always something to learn. Online learning can feel lonely which in and of itself, supports the need to incorporate social presence and a sense of community in the learning process. To accommodate student learning preferences and needs, optional synchronous interactions via chat rooms, WebTV, or Eluminate can be successfully built into a single course (Anderson, 2008, p. 349). Because the demographics of Distance Education learners is often mixed, synchronous methods has its advantages by being a somewhat familiar teaching model (Anderson, p. 348). Naturally constraints do occur because of differences in time-zones.

Anderson, T. (2008). Teaching in an online learning context. In T. Anderson (Ed.) The Theory and Practice of Online Learning (2nd ed) (pp. 343-365). AU Press: Edmonton, Alberta, Canada.

Friday, May 7, 2010

Module 3 - Motivating Adult Learners Storyboard

From the educational aspect, a child can learn to interface with a computer as early as three years old. They can begin working on the basics, colors, alphabet letters, and shapes. As the child grows up, the software programs will be rated for that particular age. They will start formulating sentences; learn history, science, and reading and many other areas. The computer will entertain and educate the child. Once they begin school, the school curriculum will broaden what the child has already learned.

INTRODUCTION:

I will start with a introductions about the importance and the difference having a computer interaction will aid a child in learning.

Computer interaction at three years old

Choose a good software to start the process

Explaining the Basic operation

Demonstration how to use the computer

Interaction at the age of eight

Playing games,

Some homework

Surf the internet

Interaction at the age of thirteen

Use it for doing homework

Playing games

Communicating with friends

Interaction at the age of eighteen years old

Uses the computer in college: homework, research,

Communicate with friends: facebook, instance message, skype

Conclusion

Wrap up by concluding how children of today life has change because of computers. They are learning from playing games, using the internet, and a huge social network vie the internet

Saturday, May 1, 2010

Engaging Learners with New Strategies and Tools

Each of the theorist have great ideals and examples of how learning takes place and how the process overlaps one another. The idea behind curators and content curation is that there is such a flood of new content pouring through the Internet pipes these days that being aware of all of it and sorting it out in meaningful ways is simply not possible. Curators are people or organizations that do the hard work of sifting through the content within a particular topic area or “meme” and pulling out the things that seem to make most sense. This effort involves significantly more than finding and regurgitating links, though (Cobb 2009).

The Conceptualization entails identifying feedback loops that are hypothesized to underlie observed patterns of system behavior. Model formulation is the process of moving from a theory of underlying structure to a fully specified learning model so that the theory can be tested ( Sterman & Morrison 2003) .

The Implementation is where the ideal can be implemented and validated. If necessary the situation can be readdressed and tried again. In this portion all the ideal, data and test are proven. Implantation is the most frightening section because no one wants to fail. The Experimentation phase is the trial and error portion. Here each student is allowed to try their ideal, talk amongst peers and weigh the results. And if it fail, then they have to reassess and try again until they achieve the expected results.

I like Siemens model because it has taken the basic learning behaviors and divided them into sub section. For example the Conceptualization portion. In this section the students is allowed to express their ideal, interact with other students, and draw from their own knowledge which can add to the learning experience. Out of all the models, the Siemens to me seem to be the best fit for online learning, creative thinking and student interaction. The purpose of education is to broaden ones academic base, broaden their horizon, and cultivate relationships among students.

Reference

Cobb ,Jeff (2009) Who are your curators? Retrieved April 30, 2010 from http://www.missiontolearn.com/2010/03/content-curator/

Sterman John ,& Morrison, Brad (2003) Problem Definition and Model Conceptualization http://ocw.mit.edu/NR/rdonlyres/Sloan-School-of-Management/15-874Fall2003/9387B2D8-B624-4B44-B5C1-C79A5BEAF8C7/0/assign1.pdf



Post to students blogs

Karen Wondwegem http://wondergemprinciplesofdistanceed.blogspot.com/2010/04/week-4.html

Laurie Korte http://lkortecc.blogspot.com/